Mass Effect 3 Egm War Assets Mass Effect Andromeda has a lot to offer ambitious Pathfinders. It starts off rough, but if you’re aching for a bit of space action with a bunch of comrades who might climb into your space bunk, ignore Mass Effect Andromeda’s reviews scores and dive right on it. Mar 26, 2018 EGM Reapers - posted in General Mass Effect 3 Discussion: Hey everyone. So today I finally discovered the wonderful EGM mod, and I absolutely love it. Unfortunately, it seems that some changes I made to my coalesced.bin file are no longer active, especially the Reaper alertness while scanning (I removed it) and the fuel consumption (which I reduced to 0.0).
As way of background I am the author of Expanded Galaxy Mod, a SP mod that allows customisation of the Normandy, new weapons, armors and lots of RPG style improvements.A couple of players are very keen for me to create a patch to allow then to use a controller and I wanted some advice on how to do this.
There are going to be quite a few conflicts: EGM mods a lot of the Normandy so there are many GUI aspects like galaxy map, war asset terminal, mail terminal. EGM also has slightly customised GUI elements.
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I see you have created an GUI injector which could be incredibly useful in swapping in compatible parts.So what would be the best way to go about creating a patch?
Do I need to do anything else other than edit GUI elements?
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The SP controller mod - it overwrites all changes to tlks? Or just the particular buttons it uses?